package
hello;
import
java.util.Timer;
import
javax.microedition.lcdui.Display;
import
javax.microedition.lcdui.Graphics;
import
javax.microedition.lcdui.game.GameCanvas;
public
class
Canva
extends
GameCanvas{
Display myDisplay;
int
count=
0
;
MyTimer myTimer;
Timer timer;
Canva(HelloMIDlet midlet){
super
(
true
);
myDisplay=Display.getDisplay(midlet);
myDisplay.setCurrent(
this
);
setFullScreenMode(
true
);
timer=
new
Timer();
}
void
start(){
myTimer=
new
MyTimer(
this
);
timer.schedule(myTimer,
1000
,
100
);
}
void
paint(){
if
(count>
200
){
myTimer.cancel();
start();
count=
0
;
}
paint(getGraphics());
flushGraphics();
}
public
void
paint(Graphics g){
g.setColor(Integer.MAX_VALUE);
g.fillRect(
0
,
0
, g.getClipWidth(), g.getClipHeight());
g.setColor(
0
);
g.drawString(count +
""
,
10
,
10
,
0
);
}
}